Simple events like forest fire or even a great vista prompts up the radio icon on screen to interact with your only companion. The game gave me ample events to shape out the protagonist’s character and his relationship with Delilah. Delilah is friendly and approachable from the beginning which provides a great fit for the initially grumpy and serious Henry. The dialogue choices let me choose the way I wanted Henry and Delilah’s relationship to be. The conversations between you and Delilah is powerful and engaging leaving me wanting for more. Your only means of communication is through a walkie talkie radio which suffices for the time being but gradually made me want to go beyond it. That idea is short-lived as you find out the mysteries of this forest surrounding you and your boss Delilah. You take a job as a forest fire lookout in Shoshone National Park, Wyoming for some alone time in your watch tower which is the starting point of the game. She starts recognizing you less and less and you continue to go in a downward spiral of sadness. Circumstances make her move in with her parents or to a care facility depending on the choices you make. You are Henry living a happy life with your wife Julia who develops dementia. This sets the premise of the game and the characters, making me feel connected to the protagonist, with the music and visuals only accentuating this feature ![]() These set of questions are inter-cut with scenes of you walking up the forest and introduces the basic mechanics fairly well. You embark this power journey with a splendid array of dialogues with occasional decision making choices which though takes a different route, end up on the same note. ![]() Firewatch developed by Campo Santo is an exciting expedition which plucks the right chords with its great appeal in every aspect of a game. Looking for games other than ones focusing mainly on cool fights and action sequences led me to one of the most beautiful looking game with an experience that lingers long after it is over.
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